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3 Pokémon Titles That Were Denied the Adoration They Deserved

Following a vision of global harmony courtesy of Pokémon Go, it's undeniable that the creature-catching franchise stands as one of the most mainstream video games in existence. Pikachu is just as famous as Disney's mascot, perhaps even more. The persistent pandemonium surrounding card prices ensures near-daily Pokémon news stories. You'd be difficult to find a Pokémon game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet in spite of that ubiquity and popularity, some Pokémon games that are totally underappreciated. These are games that didn't get their proper due, or were buried under the excitement of the mainline series. These are Pokémon games released on doomed platforms or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received sequels or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the battling element of the series, and far too few of them highlight the everyday aspects that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in modern games—you can play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game is set on a farm where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Many never realized that Ranch's proposal to watch your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream focused on running the game continuously. The streamer who operates the channel states that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Did you know that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Absurd Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.


Given numerous mainline entries and spin-offs, it's probable that I omitted that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

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Robert Robles MD

A seasoned digital strategist with over a decade of experience in content marketing and SEO optimization.

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